//
//  SimShip.h
//  Texture
//
//  Created by Yao Melo on 2/24/13.
//
//

#ifndef __Texture__SimShip__
#define __Texture__SimShip__

#include <iostream>
#include "SimulationConstants.h"

class SimShip
{
public:
    Vec3 position;
    unsigned int lives;
    bool isExploding;
    float explodeTime;
    SimShip();
    ~SimShip(){};
    void Update(float delta);
};

#endif /* defined(__Texture__SimShip__) */
